May 16th is the date!
When we press the almighty publish button on Google’s developer console tomorrow, many things may happen.
- Nobody will see it.
- Somebody will see it but ignore it.
- A bunch of people will see it and play it.
- A ton of people will see it, play it, and like it.
- A ton of people will see it, play it, and dislike it.
- The list goes on!
A problem with many games today out for mobile devices is the lack of ingenuity and creativity! The marketplace is spammed with blatant knock-offs and effortless attempts at money making machines.
And so upon release, the one thing we CAN promise you, is a game that somebody carefully looked over and thought through, and a game where we put a little bit of ourselves into it. Perditus may just be another game on the app store that looks appealing and makes for a bit of fun for a few hours, but it was made by people who care.
So without further ado, this is what our game will contain upon release (hopefully):
5 Fully playable tracks, all written by the developers!
4 Different difficulties to match your skill level!
20 Unique levels in total!
4 Asthetic and appealing backgrounds to tap to!
Google Play Highscores and Achievements!
Competitive leaderboards for each seperate track/difficulty!
A backend where we can add more free tracks!
And the option to pay $1.49 to remove our already unobtrusive ads!
Free downloadable packs
Quick bug fixes
Multiplayer ft. leaderboards (possibly ;))
Interested? Stay tuned to the Google Play Store as well as our social media to know when we publish, as well as get hints on the ingenious projects to follow!